AI Insights · Timothy · July 2022
Top 5 Real-Time Strategy Apps on Android in Belgium - Q2 2022
Discover the performance of the top 5 real-time strategy apps on Android in Belgium during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 real-time strategy applications on the Android platform in Belgium showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Clash Royale from Supercell saw a fluctuating trend in weekly revenue, peaking at around $27K in the first week of April and then experiencing a gradual decline, ending the quarter at approximately $12K. Weekly downloads also showed a declining trend, starting at 6.8K in late March and dropping to 2.6K by the end of June. Active users for the app were quite high, starting at 509K in late March, with a slight downward trend, ending the quarter at about 416K.
Infinite Galaxy by CamelStudio had a more modest performance. Weekly revenue started at $3.5K at the end of March, decreasing to around $1.5K by the end of June. Downloads saw a slight increase mid-quarter, peaking at 765 in late May before dropping to 158 by the end of June. Active users showed a peak of 1.7K in late May but fell to 967 by the end of the quarter.
Art of War: Legions from Fastone Games HK experienced steady revenue, peaking at $1.4K in mid-June. Downloads remained relatively low but stable, with a slight increase towards the end of the quarter, reaching 300 in late June. Active users started at 5.2K in late March and experienced a slight decline, ending the quarter at 4K.
Empire Takeover by LOVEGAME HK showed a significant increase in weekly revenue, peaking at $1.6K in early June before dropping to $291 by the end of the month. Weekly downloads saw a sharp decline from 841 in late March to just 33 by the end of June. Active users followed a similar trend, starting at 1.2K in late March and decreasing to 291 by the end of June.
Lastly, Island War, also by Fastone Games HK, had a relatively stable performance. Weekly revenue fluctuated, peaking at $687 in mid-June. Downloads remained consistent, averaging around 700-800 throughout the quarter, and active users showed a stable trend, ending the quarter at approximately 1.4K.
For more detailed insights and data, visit Sensor Tower.